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Old Oct 29, 2010, 02:12 PM // 14:12   #1
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Default nerf bb hard

though anet clearly isn't interested bb needs a hard decisive nerf
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Old Oct 29, 2010, 02:23 PM // 14:23   #2
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stop whining about bb wars
fix nature/binding rituals i say
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Old Oct 29, 2010, 03:36 PM // 15:36   #3
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Originally Posted by tcratty View Post
nah just be happy that you can get up at all AFTER BEING HIT IN THE BACK WITH A SLEDGE-HAMMER
lol thats the problem, with bb way you cant.

and its not the nature rituals fault either, for once a nature ritual gets used, and by a ranger too??? wow....

i would blame the sick soultwister and weapon swapping.
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Old Oct 29, 2010, 03:36 PM // 15:36   #4
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Back Breaker isn't OP.

Easily blocked skills don't need nerfs.
Also, they already made it to where its only really efficient to use on a warrior, since you need strength to get full benefit.

True, knockdowns are annoying when you're on the receiving end, but thats no reason to start a thread.
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Old Oct 29, 2010, 03:45 PM // 15:45   #5
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BB is only a problem because players in HA are terrible. The bar is completely dependent on EVERY skill getting off and has no shutdown other than its single knock. If Players in HA could properly pre-kite and pre-prot backbreaker warriors would be completely ineffective compared to axes or regular erf shakuur bars. Stop bitching about a skill that's relatively weak compared to other hammer elites and l2p
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Old Oct 29, 2010, 05:01 PM // 17:01   #6
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10 adrenaline, easily kited, warrior-only, elite hammer skill. It damn well better be painful if you let it hit.
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Old Oct 29, 2010, 05:21 PM // 17:21   #7
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If you can't see the BBsway is a problem-build in HA, you shouldn't be posting here. As I said in some other thread:

This is not up for debate or interpretation, either a build is broken (compared to the feasable balance the game should strive for) or it's not.


BBsway completely overpowers any other build out there. It's the only build that will safely beat mindwrack-way (aka PvE-way of getting fame), aswell as most builds that try to build wars it.

It beats just about every spike build out there due to shelter/union pooping. Pressure gets destroyed due to the fact that this build simply is the better pressure. (NR/Tranq, insane party defence and prism poopers on top of a PnH prot)

There is very few builds which can beat a good BBsway. All of those builds are hyperdefensive spike builds with multiple layers of defence against the bbwarriors so they can tank the damage while slowly spiking them out.

On the scale of overpoweredness, this builds probably ranks amongst the highest ever known to HA (comming from someone who's been playing since '05). It simply can not be beat by any conventional builds, and even most build wars succumb to it due to the redicilous offence and shutdown it has, aswell as defence never seen before in a gimmick build. (essentially 8 defensive characters of which 4 directly and 4 through KD or disruption)

Made an intire book about this in ye olde HA section, but in short:

The problem isn't backbreaker, it's warrior KD's (mainly stonefist) + falling skills. Either make falling skills fail <5 crit strikes or nerf every hammer kd out there.

BB combo works just aswell with Hammerbash as it does with BB. If BB gets nerfed, ES will take it's place, etc...

The problem are the sin skills, not the warrior ones.
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Old Oct 29, 2010, 07:21 PM // 19:21   #8
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Its not the overall power of BB, its the ease at which it can be pulled off (1,2,3,4,5) and how effective it is for the ease of use. That's why there is so much BBway.

What I really think would help is if daggers (which are energy based weapons) no longer charged adrenaline. It is kind of ridiculous that the BB chain leaves you with 7 out of 9 adren on bb charged, so one proc of double strike + one auto attack ends with bb charged again.

Or they could do the direct thing and deal with the 2x falling skills that are in the game, the same that they had to do with the 2x black skills back during the shadow prison meta.
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Old Oct 29, 2010, 08:09 PM // 20:09   #9
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Quote:
Originally Posted by Reverend Dr View Post
Its not the overall power of BB, its the ease at which it can be pulled off (1,2,3,4,5) and how effective it is for the ease of use. That's why there is so much BBway.

What I really think would help is if daggers (which are energy based weapons) no longer charged adrenaline. It is kind of ridiculous that the BB chain leaves you with 7 out of 9 adren on bb charged, so one proc of double strike + one auto attack ends with bb charged again.
This, you can redo the chain way to easily. Sure there are ways to counter it but when it works the warrior is ready to go another round in a second.

It would be like Esurge recharges 90% faster if it takes all 9 energy.
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Old Oct 29, 2010, 08:40 PM // 20:40   #10
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If we're talking about the bbway W/A variant, I think the best solution to it without killing the skill itself [thus ruining the game's skill pool even further] is to force a critical strikes investment requirement similar to that of some already existing skills such as bb itself, or Unyielding Aura, Psychic Instability, etc... [the "50% failure chance unless Critical Strikes 5 or higher" clause]. This in turn would keep bb from being ruined even for normal warrior usage while taking dagger spikes away from them as they're somewhat OP with them.

Even better, Anet can force ALL dagger attacks to require a Critical Strikes requirement of 5 or higher if need be. That means no more R/A's as well. Sure, it'd kill the game's initial idea of polymorphic build construction and versatility, but it'd sure put a pacifier in the mouths of all the unskilled PvP whiners out there [for a while, anyway].

Last edited by Sirius Bsns; Oct 29, 2010 at 08:49 PM // 20:49..
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Old Nov 02, 2010, 03:26 PM // 15:26   #11
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falling spider strike: when u hit, u loose all adrealine
falling lotus strike: when u hit, u loose all adrealine

or/and

flail: ends when u hit with a non adrealine attack skill (so the daggerattacks basically)
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Old Nov 02, 2010, 04:34 PM // 16:34   #12
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Originally Posted by Coast View Post
flail: ends when u hit with a non adrealine attack skill (so the daggerattacks basically)
Think about this a second coast. Let's go an kill EVERY hammer bar because a few shitters can't handle one tombs build that's only powerful if it gets 5 consecutive skills off without being protted, interrupted, snared, or knocked down.

Brilliant plan.

Last edited by Errant Venture; Nov 02, 2010 at 04:46 PM // 16:46..
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Old Nov 02, 2010, 04:57 PM // 16:57   #13
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Adrenaline was always a problem with daggers. Fearme, coward, bb, bonetti..
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Old Nov 03, 2010, 02:37 AM // 02:37   #14
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smiters boon IH.

then i can actually get my ass off the floor
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Old Nov 03, 2010, 07:53 AM // 07:53   #15
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Quote:
Originally Posted by Coast View Post
falling spider strike: when u hit, u loose all adrealine
falling lotus strike: when u hit, u loose all adrealine
Quote:
Originally Posted by Sankt Hallvard View Post
Adrenaline was always a problem with daggers. Fearme, coward, bb, bonetti..

Quote:
Originally Posted by Reverend Dr View Post
What I really think would help is if daggers (which are energy based weapons) no longer charged adrenaline.
Good to see we are on the same page.



Quote:
Originally Posted by Coast View Post
flail: ends when u hit with a non adrealine attack skill (so the daggerattacks basically)
Oh hell, that would RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up traditional hammers using crushing blow. . . . Actually I hate the way flail has empowered hammer KD's. Bash removes adrenaline which means only energy stances and not rush is an option to swap out of frenzy (which is the only non-flail IAS option). Hammers are already notoriously short on energy, so having the energy swap stance off of the energy IAS made them very dependent on energy and made hammer bash (the second KD, or the Q knock) rather dangerous.

I love this idea, but not for the reasons it was posted.
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Old Nov 03, 2010, 08:32 AM // 08:32   #16
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Originally Posted by Errant Venture View Post
Think about this a second coast. Let's go an kill EVERY hammer bar because a few shitters can't handle one tombs build that's only powerful if it gets 5 consecutive skills off without being protted, interrupted, snared, or knocked down.

Brilliant plan.
Well, I did actually mean for non warrior attack skills wich are all based on energy as far I can remember.
Guess I should have typed it more specific.

But on the other hand...
It would make hammerwar go with frenzy/rush what imo would add an extra obstacle.
Can I bash this guy with as trade off that I can get spiked easily?etc

Last edited by Coast; Nov 03, 2010 at 08:46 AM // 08:46..
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Old Nov 03, 2010, 09:42 AM // 09:42   #17
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Seriously or people just stop playing Guild wars or stop crying about skills that need a nerf. If Anet nerf a skill a week later people will come up with somthing new. So just stop crying and let Anet do his job with GW2. Its an endles chain anyway. Best thing to do is go think about somthing to beat BBwar. So you will change the metagame.
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Old Nov 03, 2010, 02:34 PM // 14:34   #18
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Originally Posted by We Play ''Fragway'' Alot View Post
Seriously or people just stop playing Guild wars or stop crying about skills that need a nerf. If Anet nerf a skill a week later people will come up with somthing new. So just stop crying and let Anet do his job with GW2. Its an endles chain anyway. Best thing to do is go think about somthing to beat BBwar. So you will change the metagame.
BBswayer indahouse.

Almost as sad as Rezz Annna always trying to defence his hexway and how it requires more skill to run than balanced or most other builds.

But ye, there definatly is a problem with the BBwarrior.

You can build wars any bar out there, so going by that logic, no build is overpowered, but I don't expect you to understand.

Anyways, when BBsway is nerfed, I hope shitsins, esurge and hexway die too, fast. Those are the most unfun builds ever known to HA, all at the same time. Pretty much whatever was left of my HA friendlist stopped playing in recent months solely because PvE'ers have completely overrun HA with these redicilously overpowered easy-to-run fast farm gimmicks.
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Old Nov 03, 2010, 05:21 PM // 17:21   #19
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Probs with BB in my opinion:

-OP on relicrun maps
-Having to dedicate a crucial part of your damage to kill spirits is just annoying as shit, you wont have enough left to kill the mostly hard targets in the BB build (displacement goes down fairly easy tho when everyone starts wanding shit)
-Being able to Qknock people because Infuriating Heat is up
-Ether prism makes it a PITA to spike the prisms down

Most of the above points relate to spirits, a harsh soultwisting nerf is in order if you ask me. Nerfing dagger attacks so other classes can't abuse them is a good second. Don't know about ether prism, it can be outplayed fairly easy by good callers.

Another point however is that when u scrap the pve farmers from the HA playerbase the arena will be pretty much empty. When I log in on a normal day mid-day there's two active districts tops. There SHOULD be an easy-to-run build out there because you simply can't expect every nab out there to start off with balanced. It just shouldn't be as retardedly stronkh as BB.

Quote:
Originally Posted by Errant Venture View Post
Let's go an kill EVERY hammer bar because a few shitters can't handle one tombs build that's only powerful if it gets 5 consecutive skills off without being protted, interrupted, snared, or knocked down.
They will pretty much lolKD your snare and your prot simultaneously

Last edited by bungusmaximus; Nov 03, 2010 at 05:35 PM // 17:35..
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Old Nov 03, 2010, 05:23 PM // 17:23   #20
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Almost as sad as Rezz Annna always trying to defence his hexway and how it requires more skill to run than balanced or most other builds.
Anyways, when BBsway is nerfed, I hope shitsins, esurge and hexway die too, fast. Those are the most unfun builds ever known to HA, all at the same time. Pretty much whatever was left of my HA friendlist stopped playing in recent months solely because PvE'ers have completely overrun HA with these redicilously overpowered easy-to-run fast farm gimmicks.
1- Can you tell me then why are people still insisting on running same " balanced " for years now if it's so crap compared to BBWay? Aswell , can you tell me why is it always balanced holding halls ?? There are builds which are a lot easier an dedicated to beat BBway easily...

2-If all builds that beat your team are nerfed , then they d'rather close HA. Why? , simply because r12 common bala beats obviously r6 bala....+ the fact that there will be even less players than now ...

Just to say , BBway isn't that Overpowered. The simple fact is that it beats too easily low ranked/inexped teams. But , tbh , isn't it the same for common r12 bala ?

Last edited by Missing HB; Nov 03, 2010 at 05:26 PM // 17:26..
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